PS4 & PlayStation

A Welcome Surprise: Additional Passive Income

 tháng 8 29, 2016     No comments   

So a few weeks ago I'm just going about my daily routine, checking email, when I see a notification that HubPages has sent me a payment. 

Say what?

Yes, I had actually received money for doing...nothing.  Okay, not exactly nothing.


I wrote about HubPages before on this blog in a post about earning passive income. HubPages is an article-writing site, where you create web pages called hubs about various topics. (You can write about anything you like.) Several years ago (before I turned my hand to novels), I had started writing articles on various sites, including HubPages. I created what I consider to be a fair number of hubs in a short period of time, and - as proven last month - those hubs have continued to produce income.

To be frank, however, my start on the site was rather inauspicious. My first month, I wrote one article. It earned me a penny that month - nothing to get excited about.  However, the next month, with me still doing nothing, that article earned something like 20 cents. Now it was getting interesting - not because of the amount of money, but because now I had a better idea of the potential.

Liking what I was seeing, I wrote something like a dozen articles after that, which earned me around three bucks the following month. Shifting into high gear, I cranked out 25 articles the next month, and earned about $8. I did almost nothing the month after that (6 articles) and made (drumroll please)...$60! Yes: dollar sign-six-zero! Needless to say, that was a major leap forward and validated what I had been doing in terms of trying to earn passive income.

Fast-forward a bit in time, and at the end of my seventh month on the site I had written about 80 articles, which were earning me about $40 per month. (Not a whole lot of money, but better than nothing.)  Since then (about 4 years ago), I've written exactly one article on Hubpages.  However, my work is still published on the site and continues to earn me money every day.

How much money, you say?  Well, after the last payout (which was - as I said - unexpected, because I haven't done anything on the site in years), I went back and looked.  Turns out my 80 articles were no earning me roughly 7 cents per day.  Yes, 7 cents.  Go ahead: yuck it up.  But if you put $1000 in a savings account earning 1% interest (which is well above the national average at the moment), you'd only earn $10 after a year.  My 7 cents a day would total over $25 at the end of a year - twice what someone would earn with a grand in a savings account, and I didn't have to lock up thousands of dollars to do it.

Anyway, I blame Google for the diminishing returns I'm getting from my hubs.  Google seems to update its algorithms regularly, which tends to have an effect on the discoverability of articles on sites like HubPages. (If I find myself with time on my hands, I may go back and tweak my articles to make them more Google-friendly, but I prefer to devote that time to writing novels these days.)

That said, the fact that I'm still earning passive income on work that I did years ago speaks volumes about the potential of sites like Hubpages - especially for someone willing to put in the time to write decent articles.  I figure that a person with just a little hustle could write a decent article every day capable of earning at least what I was getting early on (which was about 50 cents per article per month).  So, at the end of a year, you'd have 365 articles earning $6/day, or almost $2200 per year. But if you can manage that for two years (or write 2 articles per day), now you're earning $12/day.

Or maybe you can write killer hubs capable of earning more than $1/month each. It's certainly possible. When I got started with Hubpages, I wrote an article for my wife that - early in its life cycle - was earning over $1/month. In fact, during its best month, I think it earned $3. Again, it may not sound like much, but imagine that you've written 100 articles like that, or better yet, 1000. Now you're talking about earning $1K - $3K per month, which is far from chicken feed. And, if you can stay on top of things like Google algorithm changes, you might keep earning that amount indefinitely.

But even if you can't maintain that level of earnings, whatever you get is still free money. (Or as close to free money as you can get.) And to be honest, when it comes to free money, I'll take it - even if it's just 7 cents per day...






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PlayStation 4 (PS4) AirMech Arena Gaming Reviev Complete

 tháng 8 06, 2016     http://cheatstationer.blogspot.com, PlayStation 4, Review     No comments   


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Release Date: Out Now 

Genre: Strategy / Action 

Publisher: Ubisoft 

Developer: Carbon Games



  • Story Details
In the future, the last survivors of the Great War continue their fight alongside the ultimate war machine: the AirMech. A shining symbol of science and engineering during the Golden Age of mankind, they were designed to be the most adaptable machines, which makes them the perfect weapon in this new era. In this combative future pilots use salvaged or stolen AirMechs to protect the weak, or to plunder and stockpile resources. Which side do you fight for?

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  • Game Overview
Free-To-Play Action Strategy 
AirMech Arena is the ultimate fast-paced, real-time strategy game. Control transforming robots, capture and protect bases, and build colossal armies in this highly competitive skill-based combat experience.

Team Up or Go Solo
In AirMech Arena, gamers engage in ferocious real-time battles in a variety of modes. PvP allows up to 3v3 and players have the freedom to start skirmishes at any time. Battle teams are matched by their skill level.
Jump into Co-op mode with a friend to take on the AI, or experience Survival mode with up to four players and face off against endless waves of enemies.
For those who like to roll solo, experience Challenge mode, which tests your skills in timed trials and scope out the competition in Spectator mode and learn new strategies.

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A Rich Collection of Items

Earn kudos and experience in battle to unlock a large arsenal of AirMechs, pilots, units, upgrades, special items and customizable skins to have a unique in-game look and gain the upper hand against your opponents. New items are added on a continuing basis.



By Land and by Air
Transform between air assaults and ground attacks with the touch of a button. With nine AirMechs available all with unique traits and new skins added frequently, there’s an ultimate war machine for every play style.


Your Army Your Way

Captain your AirMech with one of 12 pilots, each with diverse strengths and stats. Defend your territory and attack your enemies with over 80 different units. Go head-to-head against your competitors or unleash a hostile battalion. Strategy is open-ended with unlimited options.

AirMech Arena as lead soldiers to fight and jump to the Saturday morning cartoon Transformers. To set a baseline of MOBA, take the basic building blocks of real-time strategy games, Boost, AirMech stand as an independent hybrid interesting with some fun and fashion of Playfair. All of them are multi-server is not running, it will be very grateful.

AirMech Arena - announcement trailer
1 hour 22 minutes
Because the server is not functioning properly, it is a pity - almost all MOBAs, like many RTS games, AirMech Arena, was built primarily as a multiplayer game. In each mode, when you start the game with another human being - but as a spectator - I almost always is, you experience problems connecting server (and others have reported the same thing). In single-player mode of nature, but can not see a problem, they are not challenging enough not happy about the ship and creative human opponents. Alone, apart from doing some cool things, makes it difficult to give advice.

Events AirMech sharing mode, mechanically simple and fun: fast, cool to build, to build a foundation for the exchange between the field and cartoons mechanisms, units around the map to attack enemy bases, transport a. It is basic learning, particularly more than 60 kinds of tanks, mechanical warrior, able to keep control of simple units professionally, quickly and easily. Before use, or specify the unit of work, or fly in, so you can choose from the ground to change the assignment, directing unit D-pad as a precautionary measure to advance the enemy base, or to patrol the area, you can get a little boring.

Surprisingly, we have cut the top and bottom of the HUD. (I tried two different TV, the menu options are not available to fix it.) Although still in play, some level of progress bar and the "line of fortifications good health to see.

There are quite a lot of ways to dig. Determining the mechanism that participates in the front row as attractive to concentrate efforts to build units, such as when the most. If you lose control of the map, sometimes, a ton of towers around the base of the building mechanical mode, it is best to mow down waves of enemies. Attack, you have to build, among tons of heavy blow tank transportation to the entrance of the enemy base, you can be automatically called upon to hold the line.

"Here - how-roots" tutorial, you can use the menu, a standard, you are more attractive to arrive at a direct challenge mode. More than 15 single-player levels, to effectively find the best way to capture the language, I learned the building unit, showing the enemy.

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After that, I was ready to go to the real war. Each of the two modes is more, to buy a new unit to adapt to the fashion that I have made myself feel interested. Requires pull unit of the balance backpack pushing all the maps to battle opponents base, you can play up to three per team. This is taken from a tower defense game in a maze of winding on the map and the survival rate of up to four people. As a larger tank and tower, as soldiers do not help in the office are not taken to protect the base, you need a device that can handle the waves of enemies.


source: Playstation.com and IGN

Such review articles about the game AirMech Arena PlayStation 4 hopefully can help the gamer much more about the game before you play it, good luck and have fun with this game AirMech Arena PlayStation 4
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Always own it is sometimes very painful, but trust me happy will come
Keep the spirit of the avid gamer all

 Salam Gamer MANIAK
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Indie Publishers: You're Doing Print Wrong

 tháng 8 02, 2016     No comments   


I've mentioned several times on this blog how - even though I sell way more ebooks - I continue to pursue the print market as well. Some authors eschew print altogether, often citing various reasons for doing so: they can't sell enough to make it worthwhile, they don't want to learn how to format for print, and so on.  Not me. All I've ever seen are on-going reasons to make sure I produce print versions of all my work. Basically, it costs practically nothing, it's another revenue stream, and it allows me to reach additional readers. Plus, I'm still conscious of the fact that there may be readers who simply can't afford an ereader of any type. (In which case, they can always request that their local library order print copies of my books.)

Bearing all that in mind, and having been at this indie publishing thing for over three years now, I thought I had a pretty good grasp of how print worked. In essence, my approach was to make sure I priced the books high enough to make a small profit, but low enough to encourage sales.  That sounds like the formula for a winning strategy, right? I thought so, but even though I was making sales, I was wrong in that regard. Wrong, Wrong, Wrong!!! 

However, it wasn't until very recently that I discovered just how poorly I - and probably a lot of indies - understood how the print market really works.  I came across a passage written by Julie Ann Dawson of Bards and Sages Publishing, and it was eye-opening. It made me reevaluate my entire approach to putting my work in print.

Now, with Julie's kind permission (and because I found it to be extremely valuable), I am reposting the passage she wrote on the subject:


--------------------------------------------------------------------------------------------------------

We actually sell more print with many of our titles than we do ebooks. The print market is a completely different creature than ebooks.

First, print is still sold on the wholesale model. Manufacturers set a retail price, and vendors pay a percentage of the retail. Retailers then can sell the book for any price they want. Indies lose site of this because all of the POD services call their money "royalties." More accurately, POD is more of a consignment deal that a royalty deal. But that is just a matter of semantics. The point is, Unlike ebooks, you don't set the "selling" price. Retailers do.

(***KH: I added the emphasis to the last sentence in each of the above paragraphs because I think they are very important points to remember.)

What indies tend to do is set the retail price of their books to match the Amazon SELLING price of books in their genre. Don't...do...this. Look at the retail prices of the books instead. THAT should be your baseline. You want to set your retail price to match the normal retail pricing for your genre. For example, typical trade paperbacks have a retail price of between $12.99-$16.99, depending on how long they are.

Second, don't bother trying to mimic smaller formats with POD. The mass market paperback size is not cost effective in POD. To understand why, you need to understand the role that size played in print traditionally. Go LOOK at an actual mass market size book compared to a trade paperback or a hardcover. You'll notice two things. One: the covers tend to be index stock, not heavy card stock. Two: the paper tends to be thinning and more like newsprint. Until the rise of ebooks, mass market paperbacks filled the role of ebooks in the marketplace as the "low cost" alternative.

POD services use the same materials for mass market sizes as they do trade sizes, which means you are simply increasing your manufacturing cost for no real benefit. Stick with the trade paperback formats.

Third, on the matter of price and sales. If you price your book correctly, retailers will place it on sale for you. And unlike digital, when a retailer puts a print book on sale, that comes out of their profits, not yours.

(***KH: Emphasis above added by yours truly.  The next few paragraphs are also critical to understanding how the print market works, but it seemed easier to note that here than highlight so much text.)

Retailers will determine whether to put a book on sale (either individually or including in store-wide promos) based on their profit margin. The profit margin is the difference between the final sale price compared to the cost to purchase the book + its markup. ALL RETAILERS add a markup to the wholesale cost to cover their overhead (rents, utilities, wages, etc). For the sake of discussion, we will set that overhead at $1 per book. We'll assume a standard trade paperback at 200 pages through Createspace as the book. We will also assume a 30% discount to the retailer.

If you set the retail price to $14.99, the retailer pays $10.49 for the book. Through expanded distro, that means $2.74 profit for you. Including the retailers markup, that leave the retailer with $3.50 of room to play. That is plenty of room to include the title in sales promotions, like 10% off deals.

Let's say you decide "I'm going to sell my book cheap to encourage sales!" and price it at $10.99. You make $1.14 per sale. Now the retailer is paying $7.69 for the book. With his overhead, his profit margin is now only $2.30. There is less room for him to play with sales, but still some.

At $8.99, you are only making 34 cents on a sale, but you are hoping to make it up on volume. The problem is that now the vendor is paying $6.29 for the book. Which means, with overhead, there is only a profit margin of $1.70. At that price, it stops being practical including the book in sales. The book won't be included in most sales promotions, and, in the case of brick and mortar stores where shelf space is a premium, it won't even be considered for stock because the profit opportunity in relation to shelf space is too low. Why take up shelf space on a book that makes almost nothing for me when I can stock other titles with high profit potential?

It doesn't help you to price your book low if A. stores won't stock it since they can't make money and B. stores won't include it in their sales promotions because the profit margin is too low.

(***KH: Once again, emphasis added by me.)

-------------------------------------------------------------------------------------------------------------

After reading Julie's passage (more than once, I might add), I revamped my approach to print and have been pleasantly surprised by the results, to say the least. More than anything else, however, it's shown me that this is a business in which I still have a lot to learn. To that end, it's nice to know that this old dog is still capable of learning a few new tricks.


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PlayStation 4 (PS4) Air Conflicts: Vietnam Ultimate Edition Gaming Review Complete

 tháng 8 02, 2016     http://cheatstationer.blogspot.com, PlayStation 4, Review     No comments   


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Original release date : 26 November 2013
Developer: Games Farm
Publisher : bitComposer Interactive
Platform : PlayStation 4 , PlayStation 3 , Xbox 360 , Microsoft Windows


Peace for all of us avid gamer friends on the occasion of this happy before we try to play the game let us know thorough review of PlayStation 4 which was named Air Conflicts: Vietnam Ultimate Edition
The following we refer to below;

Starting from the Vietnam War. It was the year 1965. A conflict, which began 20 years ago, is increasing. Vietnam is a country divided. The northern communist fight against anti-communist South in a fierce civil war.


The United States was in the Cold War with the Soviet Union and, to show their interest, they decided to support South Vietnam in the fight against the Vietcong communist. Witness the story of Joe Thompson, a pilot brave US Air Force during the Vietnam War. He reached Vietnam as one of the soldiers the first United States. He is young, talented and devoted. the willingness to serve his country and to help people to do that dominated his life. Taking a seat in the pilot's seat fighter jets and helicopters, war machines used during the Vietnam war for the first time in history, and experience a blast of air combat in a class of its own and accompany Joe on his way to becoming an ace real. But during this war he would face the acid test. What Joe's experience in Vietnam will be changed forever and even the relationship with his family on another continent, watch the mission of away. 


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Take to the skies above Vietnam and fly for both sides of this explosive conflict. 
All-out aerial warfare 
Experience the horrors and heroism of the Vietnam War and prove your worth in aerial dogfights, daring helicopter missions and intense multiplayer battles. 

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Immerse yourself in an emotionally charged storyline as Joe Thompson, a courageous and determined pilot in the US Navy fighting for the ideals of his country - then experience the fight from the other side as Vietnamese pilot Nguyen An Toon in the "Lost Letters" campaign.

Sumber: www.Playstation.com
so a brief explanation to cheatstationer convey in an article this time may be useful and would mintaaf no mistakes and shortcomings.

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In Life Surrender not Mean The World's It Can not Be Sought
And the spirit remains always striving for a happiness

 Salam Gamer MANIAK
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PlayStation 4 (PS4) Adventure Time: Finn and Jake Investigations Gaming Reviev complete

 tháng 8 01, 2016     http://cheatstationer.blogspot.com, PlayStation 4, Review     No comments   


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Release Date: Out Now
Genre: Adventure
Publisher: Little Orbit, LLC
Developer: Vicious Cycle

for gamers wherever you are: Welcome back together cheatstationer, the following is an update of cheatstationer complete about game reviews playstation 4 which has come to us all the avid gamer that game
Adventure Time: Finn and Jake Investigations for the Playstation 4, just let us see review below;


Adventure Time is an American animated series inspired from one of the famous RPG Dungeons & Dragons, featuring two main katakter namely youth named Finn and a dog named Jake magical strength. They undergo adventures in post-apocalyptic world called the Land of Ooo. These animations are quite successful and managed to gain some appreciation because the story is interesting, even appointed as video games and one of them is Adventure Time: Finn & Jake Investigations.

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In this game, the main character acts as a professional investigator who flooded the cases to be resolved. For each of the cases investigated, you should conduct the interrogation of all the inhabitants of the Land of Ooo in order to obtain instructions. The game is presented in this game was quite bergam, ranging from investigating the lost of many creatures, solve a variety of puzzles, to fight against the enemy. For the setting where it stands, this game includes several areas of the Land of Ooo like Candy Kingdom, Wizard City to Castle Lemongrab. Shown in 3D visuals with a captivating graphic quality makes Finn & Jake Investigations as Adventure Time game first appeared in full-3D.


Game Features:
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• Sleuth your way through five cases set in the Land of Ooo, each of which plays out a separate chapter (like your own personal episode of the show).
  
• See the Adventure Time characters and familiar locations for the first time in 3D. 

• Tackle puzzles by creatively using inventory objects and Jake’s shape-shifting abilities.  

• Combat evildoers as Finn using a variety of unique swords and Jake’s awesome attack forms.

Sumber: Playstation.com

Gamer is the man who will marry fellow humans


 Salam Gamer MANIAK
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